The Making of Orbitals: A Retro Anime Adventure on Switch 2 (2026)

The Anime-Game Fusion We’ve Been Waiting For: Why Orbitals Might Just Redefine the Genre

There’s something undeniably magical about the intersection of anime and video games. For decades, the two mediums have flirted with each other, borrowing aesthetics, narratives, and even talent. Yet, as someone who’s spent far too many hours dissecting both, I’ve always felt there was a missing link—a game that didn’t just look like anime but felt like it. Enter Orbitals, a Switch 2 exclusive that’s shaping up to be more than just a game; it’s a love letter to the anime of our childhoods, wrapped in a co-op adventure that feels both nostalgic and refreshingly new.

What Makes Orbitals Stand Out?

One thing that immediately stands out is the art style. Personally, I think this is where Orbitals truly shines. The game doesn’t just mimic anime; it embodies it. Hand-painted backgrounds, layered anime cels over 3D models, and that signature VHS grain—it’s like someone took a 90s anime VHS tape, digitized it, and turned it into a playable experience. What many people don’t realize is how rare this level of authenticity is. Most games that attempt an anime aesthetic settle for cel-shading, which, while visually appealing, often feels like a surface-level imitation. Orbitals goes deeper, blurring the line between animation and interactivity in a way that’s both technically impressive and emotionally resonant.

The Hazelight Connection: A Blessing or a Curse?

Let’s address the elephant in the room: Orbitals is inevitably going to be compared to Hazelight’s It Takes Two. After all, it’s directed by a Hazelight veteran, Jakob Lundgren. But here’s where it gets interesting: Orbitals isn’t just a clone. In my opinion, it’s a thoughtful evolution of the co-op genre. While Hazelight’s games are known for their platforming and emotional storytelling, Orbitals leans more into puzzle-solving and environmental interaction. The tools—a beam cannon and a grappling hook—feel distinct and encourage collaboration in ways that go beyond simply jumping on platforms.

What this really suggests is that Orbitals is carving its own path. It’s not about outdoing Hazelight; it’s about offering something different. The emphasis on shared moments and couch conversations, as Creative Director Marcos Ramos puts it, is a reminder that co-op gaming is as much about the people you’re playing with as it is about the game itself.

The Anime Legend Behind the Scenes

A detail that I find especially interesting is the involvement of Tôru Yoshida, the legendary anime creator known for his work on Gundam. His hand-drawn cutscenes give Orbitals a retro-futuristic vibe that feels both timeless and fresh. This isn’t just a game with anime influences; it’s a game that’s been co-developed with an anime studio, Studio Massket. The collaboration goes beyond outsourcing—it’s a creative partnership that’s evident in every frame.

If you take a step back and think about it, this level of collaboration is rare in the gaming industry. It’s not just about slapping an anime aesthetic on top of a game; it’s about understanding the medium’s nuances, from character design to storytelling. This raises a deeper question: Could Orbitals be the blueprint for future anime-inspired games?

The Gameplay: More Than Just Puzzles

While the art style and anime pedigree are impressive, the gameplay is where Orbitals truly comes alive. The puzzles are clever, the mini-games are addictive, and the world-building is charming. But what makes this particularly fascinating is how the game encourages players to experiment. The ability to swap tools mid-level adds a layer of spontaneity that’s often missing in co-op games. It’s not just about solving the puzzle; it’s about how you solve it—and the chaos that ensues when you and your partner try something new.

The Nintendo Exclusive Factor

It’s no surprise that Nintendo snapped up Orbitals as an exclusive. The game’s colorful, family-friendly vibe aligns perfectly with the Switch’s audience. But what many people don’t realize is that this isn’t just a strategic move; it’s a creative one. Nintendo has a history of championing games that prioritize innovation and shared experiences, and Orbitals fits that mold perfectly.

Looking Ahead: The Future of Anime-Inspired Games

As someone who’s been following the development of Orbitals closely, I’m cautiously optimistic. The game has all the ingredients to be something special: a unique art style, innovative gameplay, and a deep understanding of what makes anime so captivating. But the real test will be whether it can maintain its charm over its eight-hour runtime. If it does, Orbitals won’t just be a hit—it’ll be a game-changer.

From my perspective, Orbitals is more than just a game; it’s a statement. It’s a reminder that when two mediums collide, the result can be something truly extraordinary. Personally, I think this is just the beginning. If Orbitals succeeds, it could pave the way for a new wave of anime-inspired games that go beyond surface-level imitation. And that, to me, is the most exciting part of all.

Final Thoughts

Orbitals isn’t just a game I’m looking forward to playing; it’s a game I’m looking forward to experiencing. With a friend. On the couch. With a bowl of popcorn. Because, at its core, that’s what gaming is all about—shared moments and unforgettable memories. And if Orbitals can deliver on that promise, it’ll be more than just a game; it’ll be a phenomenon.

The Making of Orbitals: A Retro Anime Adventure on Switch 2 (2026)
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